Xbox is working with developer Mainframe on cloud MMO with scaling complexity

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Finnish studio Mainframe is engaged on a cloud-native massively multiplayer on-line journey for Xbox Game Studios. That’s according to reporter Jez Corden on The Xbox Two podcast, and it’s one thing that I’ve individually confirmed by means of impartial sources. Mainframe’s game goes by the working title Pax Dei, and it’s one thing that individuals on the Xbox crew are enthusiastic about for a number of causes.

Cloud-native right here signifies that gamers can entry the identical recreation by means of any system. The studio can also be exploring potential gameplay mechanics that may solely work in a recreation that exists totally on a distant server.

One key idea, nevertheless, is that mechanics scale when it comes to complexity. Whereas anybody can do something in Pax Dei on any system, sure duties will make extra sense relying on the place you might be taking part in. So for those who’re in your telephone at work, you’ll be able to open up the sport and rapidly do some crafting or useful resource farming. Then, if you get dwelling to your PC or console, you’ll be able to tackle among the extra complicated missions like raids.

However key Xbox figures are additionally enthusiastic about Pax Dei due to its worth in highlighting hurdles with cloud-based improvement. The hope amongst these at Microsoft is that Pax Dei can create a possibility to arrange finest practices for this sort of recreation. After which different studios can run that very same playbook sooner or later.


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Particularly, Xbox is hoping to make use of these classes with Hideo Kojima’s potential upcoming Xbox recreation. Kojima and Microsoft are nonetheless finalizing a deal, however the Xbox crew is lining up assets to help the renown Japanese designer. In June, Microsoft hired Kim Swift to oversee cloud games and to work with Kojima on his project.


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