Be’lakor, the first Shadow Master and Daemon Prince of Chaos Undivided, awaits you at the end of the campaign in Total War: Warhammer III. He lives in the Forge of Souls, yearning to ascend to heaven and become the Chaos God of Shadows. Regardless of your chosen faction/lord, it’s time to put a stop to his intrigues so you can decide the fate of mighty Ursun. This is ours Total War: Warhammer III guide to help you unlock Be’lakor and win the final battle of Forge of Souls.
Note: We will have a Total War: Warhammer III Tutorials and central features soon, so stay tuned.
Total War: Warhammer III Unlock Be’lakor and guide the final battle of Forge of Souls
To unlock the final battle of Forge of Souls against Be’lakor in Total War: Warhammer IIIYou’ll need to do the following in a big campaign:
- Import The Realm of Chaos with your legendary lord and succeed in the challenges in it.
- Defeat all four Chaos champions in Survival battle in those realms.
If you meet those requirements, which takes about 130 turns, Forge of Souls can be solved. You will still use Chaos Rift to teleport there and you will see a marker that will allow you to initiate the encounter.
Note: Currently, there is no way to steal champion souls from another faction (i.e. if you want to play passively and wait for an opportunity to strike). Therefore, you really need to go through the whole process if you want to complete the arc of the campaign.
The Last Part of The Forge of Souls
The Forge of Souls fights in Total War: Warhammer III similar to a Battle for Survival, and it can be ostentatious. For the first area, Bridge of Shadows, just kill the first group of mobs but have not captured the flag yet. Instead, take your entire army to the northeast corner (opposite the inside of the dungeon). Then ask a fast moving unit (i.e. hero or equipped cavalry) to grab the flag. Only use additional supplies to build Magic Towers.
Within seconds, multiple mobs will appear from the portals, Avengers: Endgame-Style, to ruin your day. But, the towers will blow them to pieces. The most dangerous ones are the Pink Horrors due to their range, but you can shoot them with your archer/gunner and cannon (make sure you disable the fire at will so you don’t waste ammo) . That’s basically it, you’re just camping here.
After the first part, you will need the Engine of the Forge. One thing that’s different here is that enemies will continue to spawn from one corner of the map before finding your troops. As such, just leave most of your army in the same spot, and send a lone helmsman to capture the next flag. Build a few Magic Towers if needed.
Note 1: You can delay capturing the second flag if you want. This allows you to accumulate more supplies to replenish units, mana, and ammo.
Note 2: If you confirm that area, Be’lakor will summon more enemies like Chaos Furies, Chaos Giants, and Soul Grinders.
The third and final area is the Throne Room. The four mobs guarding this area are all Soul Grinders. Again, use a mounted hero to lure one of them, the Slaaneshi Soul Grinder, back to the previous area (since the others won’t follow). Magic Towers should take care of it. Next, bring some of your cannons (and refill their ammo) to destroy the remaining three.
Before you declare the flag, make sure you are well prepared. The throne room is a dangerous place because you will be attacked from all sides. There are several ways to handle this:
- Rush in with your entire army and position units with your back to the throne. This is somewhat safer as the crowds will only come from the areas in front of you (no risk of being attacked from behind).
- Camp in front of the Throne Room gate, which is a bit risky as you could be sandwiched between Be’lakor’s forces and the hordes that constantly emerge from the main area.
- The final option is to go back to the main area, assuming that most of your troops are still there. The problem here is that you will start to see Chaos Furies and even more Pink Horrors which can be annoying as they can destroy towers.
Unlock Be’lakor in Total War: Warhammer III
In any case, the most threatening enemy here is, of course, Be’lakor. Since he has Lore of Shadows, he can use Pit of Shades and tear your soldiers to pieces. If you have more supplies and Winds of Magic, now would be the right time to hit him.
Once the boss in Forge of Souls has been dropped, you’ll do some cleaning up with the remaining mobs. This will unlock Be’lakor in Total War: Warhammer III. He’ll basically serve as one of your faction’s generals if you want to go on with the big campaign (yes, this includes Kislev and Cathay).
Be’lakor will be level 20 by default and he has a few unique skills/perks (the rest is your usual Lore of Shadows and troop boosts):
- The Dark Master – -40 Melee Attack (AoE)
- Lord of Torment (passive) – Up to 100% armor piercing damage and 40 melee attacks; increases with each kill.
- Whispers in the Darkness (Passive) – Heals AoE with increased effect per kill.
Note 1: You can’t start a Total War: Warhammer III campaign as Be’lakor. However, he can be picked up in AI battles.
Note 2: Even if you’ve completed the game’s narrative, Chaos Rifts will periodically appear.
https://www.pcinvasion.com/total-war-warhammer-3-belakor-unlock-forge-of-souls-guide/ Warhammer III – How to Unlock Be’lakor and Forge of Souls