Game engine platform Unity recently announced that it will start charging developers a fee per user download instead of a flat license fee.
Starting January 1 next year, developers will be charged a “Unity Runtime Fee,” charging developers 20 cents per download after the first 200,000 installs and $200,000 in revenue. This applies to Unity Plus and Unity Personal users.
Understandably, this move sparked backlash from developers, who were upset that it “could cost more than they earn from their games.” Issues such as how much to charge for free games on popular platforms like Epic Games can lead to higher fees. Unity responded by saying that the structure “only affects a small subset of users” and is designed to influence developers with successful games.
The new fee structure for Unity Plus and Personal and Unity Pro and Enterprise accounts is detailed on the official Unity website.