Uncharted: Legacy of Thieves Collection marks the series’ debut on PlayStation 5, bringing to Sony’s latest console the two most recent (and arguably two best) entries in the franchise: 2016 Uncharted 4: A Thief’s End and 2017 Uncharted: The Lost Legacy. Consider the looks of this pack for pedestrians – the expected mantle of higher resolutions, higher frame rates and some important quality of life improvements, all thanks to PS5’s horsepower boost – I find myself amazed at how much I appreciate its upgrades and how much difference they make. I’d say that one of the new picture modes is a revelation.
Over the past 15 years, developer Naughty Dog has created a number of games that are typical of the modern action/adventure genre. Its two franchises of that era, Uncharted and The Last of Us, set the standard for a certain kind of experience in the genre: a mostly linear cinematic third-person shooter. , autobiographic. The studio is also known for its technical prowess, with each game taking full advantage of current PlayStation hardware.
Game development is filled with compromises, and the aforementioned circumstances meant that each of these games was limited to 30fps at launch. That’s not a problem; some even think that makes sense, since Naughty Dog is aiming for a cinematic feel. But it has consequences for responsiveness, which can be a critical issue in a shooting franchise that also has life-or-death background challenges.
Uncharted 4 and Lost legacy It’s not the first Naughty Dog title to be remade (or simply upgraded via patching) with a double frame rate on the new platform. The Legacy of Thieves CollectionHowever, marks the first time any Uncharted game can be played at a target frame rate of 120fps. Of course, this mode requires some visual trade-offs: The resolution drops to 1080p. But that’s the initial resolution for both of these games on the base PS4, and I believe it’s a worthwhile trade-off.
For hours with Uncharted 4 and Lost legacy on the PS5 over the past few weeks, the high frame rate mode – called Performance Plus in the settings – has become my favorite way to play. The other end of the spectrum is Fidelity mode, which runs at the original 30fps but with the native resolution quadrupling from 1080p to 4K. The third option, Performance Mode, is the default setting. It ran at 60fps target at 1440p native resolution.
The most impressive element of the reworked graphics is that, as far as I can tell, the only sacrifices in image quality when you change the mode from Fidelity to Performance to Performance Plus lie in the quality areas. texture and sharpness of the shadow. Foliage, buildings, people, and shadows will look dimmer as you increase the frame rate, but that could simply be due to the corresponding decrease in resolution. There is no difference in light, reflection or even drawing distance. Nathan Drake and Chloe Frazer hit some dizzying vantage points in their respective games, and in all situations, all objects and structures in the distant background remained visible regardless of the visual mode selected. choose. Its remarkable.
If you’re not in the exclusive group of people who happen to own both PS5 and TV 120 Hz / HDMI 2.1 – I’m lucky enough to have my console connected to LG C1 OLED – I highly recommend Legacy of Thieves CollectionPerformance Mode. I’m not capable of detailed frame rate analysis, but to my eyes, this setting delivers punchy 60fps action while maintaining the level of detail and sharpness you’d expect from a PS5 game.
There is nothing wrong with Fidelity mode. That’s clearly the way to go if you just want the highest image quality – although the improvement isn’t the difference between day and night, even over the lowest quality setting – and of course, those this game is fully playable at the same old 30fps. But after spending most of my time in the Performance and Performance Plus modes, the Fidelity mode feels sluggish in comparison.
If you have the ability, Legacy of Thieves CollectionThe game’s Performance Plus mode is too tempting to pass up, in no small part due to the game’s innate visual splendor. With this setting, they look as good on PS5 as they do on PS4 – not noticeably better, if at all. However, the absence of visible graphics upgrades at 1080p is far outweighed by the smoothness and responsiveness offered when playing at 120fps (or close to). After all, even if the frame rate isn’t locked to that number, it’s still somewhere above 60 fps. I only noticed a clear drop in performance, at the beginning of the third chapter of Lost legacy, which appears to be the result of a transient load-related issue. It would have been helpful if Sony had added variable refresh rate support to the PS5, but that long-promised update is still missing.
Before checking out these remakes, I hadn’t touched the games since I first played them on PS4 and I was worried about my fighting skills declining. At first I died more often than I thought, so I found a way to adjust. Then I realized that in Performance Plus mode, I needed to touch the club lightly to aim accurately; much tighter control over this setting. Before long, I was nailing the left and right head shots. Uncharted games aren’t celebrated for their gunplay, but the combat feels great at 120fps – as well as the breathtaking setups here, such as Uncharted 4urban chase sequence of pell-mell and Lost legacyThe finale of the incredible train. Plus, it’s fun to see the beautiful real-time cutscenes of these games run at 60fps.
All of this means nothing in terms of usability improvements in Legacy of Thieves Collection. Both Uncharted 4 and Lost legacy suffered terribly slow load times on PS4; even in backward compatibility mode on PS5, it usually takes up to 30 seconds to load a save. But whether I’m reloading a checkpoint, rebooting after death, or loading a save, the process is almost instantaneous here. Furthermore, switching between the two games in the main menu takes less than 10 seconds.
Speaking of saves: I’m happy to be able to pick up where I left off with my PS4 save files from both games. The Legacy of Thieves Collection can import them natively; you just have to store them on your PS5. (While the game immediately detects Uncharted 4 save, i have to download it manually Lost legacy save from PlayStation Plus cloud storage.)
This is a great feature – no Uncharted: The Nathan Drake Collection neither The Last of Us Remastered allows players to import saved files from original PlayStation 3 games – and I’m glad it exists here, especially since it’s not available in Legacy of Thieves CollectionWindows PC version coming soon. It presents a certain level of care from Naughty Dog, a welcome acknowledgment of the player’s timing.
Both newcomers and longtime fans will find much to appreciate in the Uncharted: Legacy of Thieves Collection, although they won’t find a usable multiplayer component of the original game (a shortcoming that I don’t mind one bit). Here’s the definitive way – at least until the PC release, which will presumably support 4K at 60fps – to play a pair of favorite games that are two of the best they’ve ever seen. do. The pack’s upgrades may seem perfunctory on paper, but more than ever, the game is key.
Uncharted: Legacy of Thieves Collection will be released on January 28 on PlayStation 5; it’s slated to launch around 2022 on Windows PCs. The game has been evaluated using a download code provided by Sony Interactive Entertainment. Vox Media has an affiliate partnership. These do not affect editorial content, although Vox Media may earn commissions for products purchased through affiliate links. You can find Additional information on Polygon’s ethics policy can be found here.
https://www.polygon.com/reviews/22902100/uncharted-collection-review-ps5-lost-legacy-thieves Uncharted: Legacy of Thieves Collection review: a reveal on PS5