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Silent Hill Creator Reveals New Slitterhead Details, Including Gameplay, Horror Style, Settings and More

During the ceremony of The Game Awards 2021, Silent Hill and Siren creator Keiichi Toyama announced Slitterhead, the first project from his new company, Bokeh Game Studios. The fantastically bloody and unsettling trailer makes it clear that Toyama is returning to the genre of horror games he helped pioneer, but it also leaves many questions unanswered. While Toyama is reluctant to give away too much at this early stage of development, he has revealed a few new details to IGN Japan in a new interview.

As for the kind of gameplay we can expect, Toyama said, “I can’t go into details yet, but I can tell you that this will be an action adventure game from a third person perspective. However, the game will include many new mechanics that have so far not been seen in other games, so I think it will lead to a unique experience. ”

Toyama also shed some new light on the game’s setting. The trailer reveals that the game is set in an unidentified Asian city rife with shabby high-rises and façades with signs in Chinese, which Toyama tells us is actually a fictional location. Toyama said: “Those familiar will probably guess from the trailer that the city is inspired by 1980s and 90s Hong Kong. “However, that is not the real Hong Kong. The game will explore an original setting that blends the nostalgic sights of that city with pure fiction. ”

In the trailer, the seemingly ordinary inhabitants of this city suddenly transform into monstrous creatures, causing their bodies to become horrifying and bloody to the point of horror. “The game will have you fighting mysterious creatures that can mimic humans, but how can you suck them out to make them manifest?” pose Toyama. “This will form a mainstay of the adventure and story. The creatures are named Yakushi, a type of monster that has its roots in the classical theater. ”

Talking about the kind of horror we can expect, Toyama said, “The game will explore life and death and decomposition throughout everyday life, so there’s definitely some twists and turns and shapes. The photo will be quite shocking. That said, we’re not just focusing on the gore itself; We intend to portray the horror in a way that creates a deeper sense of immersion for the player. Although it is a horror game, we aim to create a game that entertains on many levels, with a story full of mysteries and new types of action gameplay. ”

Slitterhead Trailer Library

No release date or platform yet announced for Slitterhead, but Toyama gave us a few suggestions. He said that the platform has yet to be decided, but Bokeh Game Studios hopes to “reach as many players as possible while maintaining the essence of the game”.

It looks like the release will be a go. “We are currently preparing to complete the core concept verification of the prototype, then we will scale up the team and start full production. We’ll be committed to production until at least late 2022, but we’ll keep fans updated as development progresses. ”

So there you have it – mark your calendar for 2023, preferably in blood, as Slitterhead wobbles horribly before it’s done. For more information from Toyama, see Why He Trusts Silent Hill remake is a tougher task than Resident Evil remake.

Daniel Robson is the Chief Editor of IGN Japan. For full disclosure, he was previously Keiichiro Toyama’s colleague at SIE Japan Studio. Follow him on Twitter here.

https://www.ign.com/articles/slitterhead-details-gameplay-style-setting Silent Hill Creator Reveals New Slitterhead Details, Including Gameplay, Horror Style, Settings and More

TaraSubramaniam

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