Review Jurassic World Evolution 2

You could have followed me for any year of my life and got me excited with the idea of ​​running my own dinosaur park, and Jurassic World Evolution 2 make good on many important parts of that promise. While it lacks the in-depth customization and management capabilities of Frontier’s other excellent recent park builders Planet Coaster and Planet Zoo, seeing these prehistoric beasts first-hand from one of Jeep style trips to the 90s have never been more exciting. At least until you bump into a goat and the physics engine sends several tons of steel into the air like a Looney Tunes gag. Yes, there are still some rough spots.

The star of the show, of course, are the more than 70 unlockable dinosaurs, aquatic reptiles, and flying pterosaurs you can display. And they’re superb replicas of the models used in the movies, with lifelike animations and spot-on sounds for everything from the iconic T. rex to the more obscure, but no-nonsense species. less interesting than Baryonyx. The armchair paleontologist in me is a bit disappointed that they don’t reflect newer research on dinosaurs that has been around since 1994 – there’s a feathered velocity animal in sight – but otherwise it’s a Jurassic Park game, so I can see why they wouldn’t want to be different from the look and feel of the movies.

Caring for them involves creating enclosures with suitable food, water and terrain, just like in Planet Zoo, but here their needs are a bit simplified and sometimes counterintuitive. Mandarin. Predators don’t need trees or tall grass? What? Climate doesn’t seem to play a role either, as any species can live quite comfortably in the Canadian wilderness as easily as the baking Arizona desert without heating or cooling equipment. It’s great that there are so many different types of terrain this time around, but the fact that they don’t present any unique challenges is a disappointment. I guess it’s a trade-off because the looser set of rules also gives you a little more freedom with the overall view of your environment.

Dinosaurs’ needs are quite oversimplified and sometimes counterintuitive.

I was also unimpressed with other aspects of park management. You can’t even set basic expenses like ticket prices and snacks, and while I don’t condone the micromanagement too much, the park feels less alive when you don’t have to rent or care for it. cashier or cleaner of the souvenir shop.

The rangers, who are responsible for repairing, feeding, and apprehending escapees, are faceless, faceless men of whom you seem to have an unlimited supply. Likewise, you can’t click on each guest to learn about them, so simulating their wants and needs is as deep as a puddle. By the way, all the water in the park is outside of special enclosures reserved for aquatic species. Your scientists, who bring back fossils, hatch dinosaurs, heal sick or injured specimens, and research new buildings, are the only hires you care about and now Here they can wreak havoc on your park if you don’t allow them regular vacation time, which adds at least a little bit of stress to staff management.

Spare Parts No Cost

Earning Maximization is a simple little game that involves adding modules to your amenities to attract specific types of guests. Streamlining busy work so you can focus on the dinosaurs makes sense to a certain extent, but I feel like Evolution 2 has taken it a step too far. Even if it is a much richer experience than the first game, the gap between this game and most other park sims is substantial. However, the time acceleration is a really welcome addition, especially when you’re just waiting for enough money to incubate a new species or repair an important facility. The absence of this feature created a huge amount of boring downtime in the original, especially when a storm knocked out the power and your dinosaur had to pay a huge bill due to the hit. and you pay it off by waiting it out; this allows you to virtually ignore all of that.

Screen – Jurassic World Evolution 2

Visual customization is also quite lacking. While some buildings, like food and drink stalls, allow you to choose the style and color of individual items, others only have one or two pre-appearances. There’s a terrain sculpting tool that works well, but it’s nowhere near as powerful as the one in Planet Zoo, and the paths built along the slopes aren’t even flat on their own, so you can ends with what looks like a 30-degree slanted sidewalk with guests happily strolling when they should have fallen to their doom.

Most species will experience genetic problems, such as a short lifespan or a tendency to be aggressive.

Raising your own dinosaurs at least makes more sense and strategy this time around. Most species will experience genetic problems, like short lifespans or a tendency to be aggressive, and those problems must be compensated by scientists by adding DNA from other species. It also provides an incentive to perfect the genomes of species you are already able to clone, as that allows you more room for additional gene edits.

Jurassic Park: Ray Arnold’s Last Picture

The personality of each dinosaur really matters, and when my star raptor, Victoria, kept fighting, I had to make a tough choice. Placing her with other raptors leads to frequent, expensive vet bills for both her and any other members of the flock she decides to bully. But raptors can’t live comfortably in isolation, so I can’t just put her in a separate enclosure either. In the end, I had to let nature run its course: she was constantly fighting, and I refused treatment until she died of my injuries. As Ian Malcolm might say, “F- around, find out.” In the next batch of eggs, I make sure to get rid of those with that trait.

You didn’t say magic words

This sim is also packed with unlockability, which can be nice if you want help with goal setting, but annoying if you just want to go into sandbox mode and build the park of your dreams. Surprisingly only one map is available in the sandbox at first and all remaining maps have to be unlocked in either nasty timed challenges or the plot-based “Chaos Theory” scenario, mainly follow the plot of different Jurassic movies. This is probably where you’ll want to start, as they give you reasonable freedom to play however you want and feature cameos from the main characters in the series, including some original actors like Jeff Goldblum .

You will also have to unlock most of the available dinosaurs, but I don’t mind that much. Most of the big stuff in the original movie is available very early on, and it’s great that we’re still discovering new species to mix things up even more than 30 hours in. they weren’t included at all when the game first launched), with more customizable covers allowing you to focus your entire park on them more easily, if that’s your thing.

There’s also a campaign mode that changes the formula in some interesting ways: after the events of Jurassic World: Fallen Kingdom, the US Fish and Wildlife service – and CIA for what reason? – recruited Claire Dearing and Owen Grady to help them capture wild dinosaurs and put them in nonprofit sanctuaries. The first movie was voiced by Bryce Dallas Howard reprising her role, but Chris Pratt must have been too busy voicing literally every cartoon character and nowhere to be found. It’s only a few hours long and feels more like a tutorial than anything, because disabling the already meager economic aspects of Evolution 2 leaves you with even less work to do. But the scenarios themselves are quite novel, giving us our first glimpse of a world where humans and dinosaurs must coexist. | Review Jurassic World Evolution 2


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