Metroid Dread feel familiar, if you’ve played Metroid Fusion recent: sinister background music and level design, powerful stalker, computer companion that won’t stay in your lane. The biggest difference is in the tone – Fusion obviously very focused on horror, while Awe much more action-heavy.
This is perfectly fine. I love both Metroid games equally.
But then I read an excellent GameSpot Interview with Yoshio Sakamoto, who directed? Fusion and Awe and lots of other Metroid games. He talks about the reasoning behind the title, and why Samus barely has any dialogue in the game. By giving Samus very little dialogue, Sakamoto hopes to highlight the horror – which is arguably the main focus of the game.
This was a real surprise for me, so I sat down and made a big pot of soup and thought where the game went wrong in its horror pursuit. The reason in short is Awehandles two things: the EMMI part and Samus’ character.
Watch the video above to learn more about how Awe changed the formula from Fusion and make a completely different dish, still delicious but not a soup.
https://www.polygon.com/videos/22789608/metroid-dread-scary-horror-fusion-soup Metroid Dread isn’t a horror soup, but it’s still pretty good