Kid A Mnesia exhibition is a fascinating virtual museum

When I was in college, I remember sitting in a class where we argued for an hour on whether to categorize some TV shows as comedy or drama. I thought it was a fun exercise, since it didn’t feel like work, but it was strange that our teacher was so adamant about letting us choose an answer. It’s not just about splitting programs, but choosing sides. When I was called in, I recall saying something along the lines of, “I… don’t really care,” which I am sure she loved.

There’s value in categorizing ideas, but I’m often worried about creative projects being too neat into templates. And the current game industry loves stereotypes. So it’s great to see things like Kid A Mnesia Exhibition, a semi-interactive, virtual art gallery based on Radiohead’s music, which makes it clear to you that it’s uncertain how to define itself.

As Thom Yorke of Radiohead wrote in a recent PlayStation Blog post, “We built…something. We’re not sure what it is.”

As Kid A Mnesia Exhibition To begin with, it sets expectations:

“This is not a game

Take your time

You are at the top

So there must be an end

Some places will make sense

Some will never make sense

See you again”

You can argue about semantics if you want. I’m sure someone will mention it’s odd that the project is published by Epic Games or that it’s listed as a game on the PlayStation Store. Or you could study the design and how it lacks the verbs and challenges people expect from the game.

That it exists on those tentacles is what makes it so interesting. It’s like a game, with dual analog motion and buttons to run and zoom. It also resembles an art gallery, with a tranquil atmosphere and a wide range of exhibits to walk through. And the moment those two ideas come together – when a picture breaks into thousands of particles as you approach it, for example – it starts to feel different from what we’ve played before and like It can surprise you in a way most games can’t.

I don’t want to overdo anything. Kid A Mnesia Exhibition Short, simple and free. Like an adult Happy Meal toy. You walk around and look at the art. You listen to music. It’s like an early 90s computer graphics experiment at times. It’s strange that it’s not in VR, conceptually. However, by combining extremely light game mechanics with the ability to explore a fascinating museum, it makes for a memorable place to hang out for an hour, even if you don’t care about Radiohead .

https://www.polygon.com/22792342/radiohead-kid-a-mnesia-exhibition-not-a-game Kid A Mnesia exhibition is a fascinating virtual museum

Aila Slisco

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