The game is usually not ape Castlevania 2. Although being the first literal example of “Metroidvania” (i.e. Metroid-inspired Castlevania game for purists as opposed to “any game with items and control” that non-purists refer to constantly), people tend to avoid tributes devoted to the important game full of trouble. Infernax try their best, try their best to evoke the design and structure of that game, although honestly this is a better game with a reasonable margin. It doesn’t take long to beat, but it has surprising replay value, good depth, and plenty of entertaining gameplay. It has disappointments, but Infernax is something fans of ’80s action discs just need to play.
Infernax Drops you into the shoes of the Duke of Upel, Alcedor, who set out for the region after it was attacked by a wave of demonic undead, courtesy of an aggressive cult. A terrifying sanctuary awaits, locked by five magical seals that need to be released to infiltrate and cut off the flow of demons. However, things are not so simple. The game features two noticeably different routes, which you can easily lock yourself into, leading to a neutral ending and the need to restart from the beginning to see what you missed.
The game’s presentation is rooted in the 80s, but it doesn’t fit the 8-bit aesthetic. Visually, the game’s models and layouts are strongly reminiscent of Castlevania 2but Infernax uses a wider color palette and more detail than the NES can accommodate, looking like a Main System or even an SNES game. The graphics are detailed, colorful and do a great job of accompanying the gameplay. There’s a lot of neat artwork that comes with certain events, such as boss battle selection and initiation. There’s a fair amount of dialogue, all well-written, but it sticks to the 80s style and doesn’t leave you bombarded with passage after passage.
Into the dungeon
The world of Infernax divided between the underworld and the in-game castles, similar to Dracula’s organ relic Castlevania 2. You need to travel the land and acquire new skills to unlock the way forward. However, there are not many secrets that require jailbreaking items, like Infernax To be Not try to be a kind of game. Honestly, I think this is a missed opportunity, although I understand the dynamics of the design.
Alcedor’s health, mana, and attacks are all increased by spending experience gained from killing monsters. While the XP system is fine, I feel like hiding them as upgrades in the world that you can find using even better abilities. Enemies drop gold, which can also be found in chests and is the most common reward for completing side quests. There are a large number of these quests and they lead to a surprisingly large number of unique boss battles, making it very tempting to do everything. Gold is used to buy upgrades, such as new armor, weapons, permanent extra lives, and spells from the wizards and blacksmiths in town.
The controls and movers are very similar to what I would like from a game like this. Alcedor fights with a mace, but his trajectory and feel are no different than the Belmont variety in your garden. The platform is tight and extremely responsive, with careful consideration of platform placement and enemy appearance. The attacks are similarly reliable. Alcedor doesn’t have much range at first, but the combat is well tuned and the enemies and level design often evolve in tandem, making for a very satisfying game most of the time.
While Infernax mostly exemplary, there are aspects that annoy me a bit. The third castle is the most miserable part of the game, only because its challenge relies heavily on enemies knocking Alcedor back into the lake and killing him in one hit. Yes, it’s like Castlevania. But the series cut that out because, as the game drags on, there’s no need to fill up with cheap crap that forces players to reboot more often. On classic difficulty, this part tested my patience a lot, as the design revealed furious deaths.
Thankfully, most Infernax is free from these problems. Plus, the aforementioned doesn’t aggravate the game’s usual difficulty at all, which really doesn’t seem to change the amount of damage dealt or the location of the enemies. It only allows you to maintain your progress after death by sacrificing some XP and gold, but more importantly, it adds save points to castles. This sounds worse than it is. The castles are quite short and have a save point just outside that can be backed into – depending on the castle. However, this is completely different from the final challenge of the good ending.
The other thing that worries me is the way the story ramifies. There is a good route and a bad route. If you just play the game and make choices as you see fit, you could easily be out of both. I did most things the “good” way on my first play, but got locked out of the good ending branch because I didn’t hit the invisible good action threshold. So I have no choice but to take the ending meh and start Infernax at the beginning to actually see some sort of conclusion.
This is made worse by the fact that some ethical choices can cause a bit of decoy and conversion, as they can have unintended consequences. I was barely locked out of a good route in the initial run just because of these things. Since I don’t want to spoil anything specialized, I’ll give the game’s first choice as an example. In the first minute or two of the game, you come across a man begging you to kill him, because he doesn’t want to turn into a monster.
If you end him as he wants, he is spared that fate. If you don’t, he will transform and you have to fight him. Some InfernaxPeople’s moral choices all have some moral wobble, but absolutely everything is seen as pure good or evil, this accumulates. From an ethical point of view, killing him gives him what he wants and doesn’t allow him to morph. But, unbeknownst to you, his wife is watching. If you kill him before he spins, you’ll earn bad points and be locked out of a mission later in the game. There is no way for you to know any of this in advance other than simply being told.
It’s not a big deal if you get into the cognitive game of this binary moral system. But having to restart from scratch just because a quest won’t unlock after I’ve made the wrong choices so many times feels a bit unnecessary. That being said, Infernax It’s still fun to play through iteratively right after your first. I haven’t seen the maze yet, but I’ll do that soon. Since the good route has a surprising amount of extras (including a larger, more menacing dungeon, complete with Mega Man-esque repeat boss fight), I’m looking forward to seeing what’s left.
Don’t you think I’m a savior? You don’t think I can save you?
Insofar as it is difficult, Infernax not all hard even on classic difficulty (save for knockback kills in third castle, as mentioned). The platform is challenging in general, but it’s also fairly fair as long as you’re patient and attentive. Almost all of my second levels are classic, right down to the last good dungeon, where the prospect of fighting six or seven bosses in one turn and having to start all over again if I die is too much for me. I died against a boss while being flung into the lava and killed and laughed out loud before immediately switching to lower difficulty, which gave me a new save that made a huge difference.
Despite that, the game has surprisingly easy boss fights. They are mechanically simple and usually very fair. Even the good boss ended up being quite pleasant, when I beat it on my second attempt (but I also brought a bunch of potions). Infernax However, that requires being played more than once, plus there’s even a second character to experience (the mode has a mode that’s so hard that I think a lot of people would mind). Although it annoys me, I’m enjoying this game and will be starting another level soon. It also has achievements named after rock and metal songs, which I appreciate more. No Maiden, though.
https://www.pcinvasion.com/infernax-review/ Infernax review – One side is an angel, the other is a devil