How To Beat The Hydra

This information will take you thru the steps you need to take to beat the Hydra, the primary boss of SMT V.

Shin Megami Tensei 5 Hydra Boss Fight Feature

Bosses in Shin Megami Tensei are the toughest challenges that the video games can throw at you. They’ll hit arduous, throw nasty standing illnesses at you, and usually simply be a ache until you may provide you with a technique shortly.

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The Hydra is the primary boss of Shin Megami Tensei 5 and might actually put the damage on unsuspecting gamers. This multi-headed menace is fought proper outdoors Tokyo Tower and the sport will warn you to save lots of your sport beforehand, so be sure to comply with that recommendation.

Battle Preparations

Shin Megami Tensei 5 Hydra Party

The Hydra is weak to Ice and Mild assaults, so ensure that your essential character and your demons can benefit from that to get extra turns. If you wish to get Bufu onto your essential character to benefit from the Hydra’s weak spot, you’ll have to make use of the Essence of both a Preta or an Azumi. Each of those may be discovered within the areas previous to the battle.

The Hydra is a Fireplace-elemental demon that each makes use of Fireplace assaults and can block them completely should you use them on it. Keep away from utilizing Agi and buy some Fireplace Dampeners from the Cadaver’s Hole earlier than the combat. Additionally it is potential to make your main character immune to Fire using a Daemon Essence on the World of Shadows – however you may need to have realized the Divine Amalgamation Miracle beforehand.

The boss can even inflict poison – this can be a nasty standing impact in SMT 5, dealing a big quantity of harm each single flip. You will wish to have Amrita Sodas in your stock and the Patra talent someplace in your celebration to take care of it.

In the event you discovered the Aogami Sort-1 Essence earlier than the combat, giving its Aramasa and Rakunda expertise to your essential character is a good suggestion. The previous is nice when there are assured criticals from Omogatoki, and the latter will hamper the Hydra’s injury output.

Two wonderful demons to have in your celebration are Mermaid and Angel.

  • Mermaid has a singular talent known as Stormcaller Music that does between three and 6 Ice assaults. She additionally has Bufu, and an Ice Ability Potential of +3 to decrease her MP prices. She additionally has Patra, which may be helpful should you get poisoned.

    • Low-cost fusion recipes for a Mermaid embody Kodama + Preta, Pixie + Preta, and Pixie + Demon.
    • Your Nahobino have to be at the least stage 12 to fuse a Mermaid.
  • Angel has Hama, which is a Mild-elemental assault. Angel additionally has Humble Blessing which is probably going your solely supply of party-wide therapeutic at this level within the sport – very helpful for countering the Hydra’s large assaults.

    • Low-cost fusion recipes for an Angel embody Onmoraki + Kodama, Onmoraki + Mandrake, and Mandrake + Pixie.
    • Your Nahobino have to be at the least stage 10 to fuse an Angel.

Hydra Battle Methods

Shin Megami Tensei Angel Hydra Mermaid Preparations

The Hydra appears to have a reasonably easy fight rotation. It would normally simply make easy bodily assaults, however will often spend a flip Gathering Magatsuhi. Which means that it’s getting ready to make use of certainly one of its nastier assaults.

  • The Hydra’s Fireplace Breath can deal lots of injury and provides it additional strikes if any of your demons are weak to it. Attempt to stop this from taking place with Fireplace Dampeners. In case your Nahobino blocks Fireplace injury, it is going to scrap the Hydra’s second flip, too.
  • It will possibly additionally use Frenzy, which can deal bodily injury to your whole celebration. If it has used Omogatoki beforehand which means 4 crucial hits, which may be devastating.
  • Alternatively, it could use Poisonous Breath which has an opportunity of inflicting poison. Heal this standing as quickly as you may as a result of the injury will rack up in a short time.

Your technique must be fairly easy: exploit its weaknesses whereas conserving your well being up.

  • Keep in mind, the Hydra is weak to Ice and Mild assaults. Use your greatest expertise with these parts to get extra turns.

    • Think about using bodily assaults or cheaper expertise together with your additional turns as a way to save MP. The Hydra has lots of well being.
  • You probably have any Ice Gems, undoubtedly use them right here. They’ll deal a big quantity of harm.
  • It is value reiterating that an Angel is ideal for this combat due to entry to Hama and party-wide therapeutic.
  • If you will get your personal Magatsuhi talent off earlier than a giant spherical of assaults, even higher.
  • Whereas brute power can feasibly work for this combat, do not neglect the existence of stat-altering expertise. A talent like Neko Shogun’s Rakunda or Obariyon’s Sukunda would assist rather a lot – the previous decreases an enemy’s protection whereas the latter will decrease its accuracy.
  • When you’re used to the rhythm of the battle, you merely have to preserve the injury up and heal everytime you’re getting wherever close to low well being. Attempt to preserve your healers’ MP up – in case you are utilizing an Angel, don’t waste an excessive amount of of their MP on Hama and put it aside particularly for Humble Blessing.

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