Everything you need to know about Materia in FFVII: The First Soldier

If you’ve ever imagined Final Fantasy becoming a competitive online multiplayer experience, you’re finally in luck. Final Fantasy 7: The First Soldier adopt the battle royale format and pit 75 players against each other on a single large map of Midgar. Players will drop in and frantically search for weapons and equipment to become the Last Soldier standing.
Combat in Final Fantasy 7: The First Soldier is divided into two categories: physical and magical. For fans of the multi-story series, you’ll quickly understand the general basics of using Materia, which are the catalysts for how Final Fantasy characters use magic. Magic attacks can be extremely powerful, but are expensive and in team mode, dangerous for your teammates. This guide will share everything you need to know about the correct use of magic in Final Fantasy 7: The First Soldier.
Magic Points
Magic has forever been a form of attack in the Final Fantasy series. While the usage of magic differs in each respective game, what is necessary for successful spell casting is not. In Final Fantasy 7: The First Soldier, you will need Magic points to cast spells. The material used is infiniteHowever, as long as you have enough MP you should be fine.
The amount of MP you have will increase gradually through matches as you level up your character. MP will regenerate over time, but if you want to replenish your lost MP faster you can consume Ethers, similar to the original game. Ete can be found in various chests, supply drops, death boxes and vending machines.
Types of Materia
In Final Fantasy 7: The First Soldier, there are a total of 11 different Materia:
Fire | Fires a fireball forward, which can be difficult to aim from a distance but deals massive damage from close and mid range. |
Snow storm | Incorporating an ice structure will fire ice projectiles at surrounding enemies. |
Thunder | The beam will continuously attack a designated area. |
Cure | Health recovery. |
Comet | Summons several comets to rain down on a specified area, albeit with a slight delay before impact. |
Aero | On the ground appeared a gust of wind, which could allow you to fly into the sky. |
Advanced | Revive fallen teammates. |
Guard | Provides a barrier to reduce damage taken. |
Blind | Creates fog that affects visibility immediately. |
Gravitation | Creates a trap that will slow enemies when active. |
Story | Creates a pool of poison that damages enemies that affect them over time. |
Each Materia can be upgraded, similar to the original game, such that Fire will upgrade to Fira and Firaga. Materia are upgraded by collecting more same Materia. Soldiers can carry three different Materia at the same time. Which Materia you decide to collect will depend on whether you’re playing solo or with a teammate. Regardless, though, you should always Cure’s priority because while potions can heal you too, you can only carry a limited amount. Cure has an unlimited number of uses, as long as you have enough MP.
When casting spells, checking your surroundings should be a top priority. Not only Final Fantasy 7: The First Soldier has friendly fire, but it also has self-extinguishing also. Careless use of magic can damage your teammates or yourself.
Summon Materia
Summons are an important aspect of battles in the Final Fantasy universe, so their inclusion in Final Fantasy 7: The First Soldier is obvious. Unlike the wide selection of Materia, there are only two Summons available in the game:
Ifrit | giant fire demon, Ifrit performs Crimson Dive, dealing fire damage to enemies from above |
Shiva | goddess of ice, Shiva uses Diamond Dust, an attack that causes severe ice damage to the surrounding area |
While summoning Ifrit is part of initial training, you cannot access Summoning Orders in training mode with other Soldiers, and there is no indication that Ifrit or Shiva can be obtained in matches.
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https://www.thegamer.com/final-fantasy-7-vii-the-first-soldier-magic-materia-guide/ Everything you need to know about Materia in FFVII: The First Soldier