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Destiny 2: The Witch Queen’s raid boss is a mystery, but Bungie has a clue

Life 2: Sorceress Queen‘s campaign is about going backwards. Bungie helped make a name for itself with its Halo campaigns, and now it’s conjuring up just that – and other beloved first-person shooter campaigns like 2016 Death restart – to promote Fate 2the upcoming expansion of.

Unlike previous Destiny campaigns and like dedicated first-person shooter campaigns, Witch Queen promises story-focused quests that feature large-scale battles mixed with exploration.

We call this ‘Operation Definitive Destiny’, said Joe Blackburn. Fate 2The game’s director, in an interview with Polygon. “But we’re giving that out, you know, to players who might have just picked up Life [2] and just finished New Light. [We’re thinking], how can we bring that experience to them in a way that doesn’t completely make them uncomfortable and feel like, ‘Oh my god, this game is so hard; I’ll never be able to play it, but does it feel like it was cut from the same canvas? And so when you’re done with the campaign, and you’ve gone through a bunch of those experiences, and you start going into things like dungeons, or raids, or breaching, or you know, quests. secret service, all of which feels more familiar to you; it’s the same game. ”

“When we compare it to something like Doom or Halo, it’s a more epic single-player experience where those missions can be really [come into their own]Blake Battle, head of the project said.

As a longtime player of the last game Destiny, it’s easy to see those splashes in small places in the second mission of The Witch Queen campaign, I watched the whole thing to preview recently. The game takes you in certain directions, but Bungie seems fine with players finding their own way or uncovering secrets spontaneously. It was definitely a more guided experience than raids and mysterious heavy dungeons, but even watching the quest unfold in front of me it felt like Bungie was testing the waters. with more complex ideas in what is usually a simple activity.

Destiny 2: Forsaken - artwork by Prince Uldren Sov and the Barons

Uldren, the boy villain in the Forsaken poster, meets his end at the end of the campaign, not the end of the raid
Image: Bungie, High Moon Studios / Activision

However, Destiny has a big gap between normal players and heavy players, and getting players to the end is a difficult task. Still, it’s one that has the potential to benefit all players, as it allows for a tighter narrative connection between the end-game experience and the campaign.

Knowing that Blackburn wouldn’t spoil the expansion’s upcoming raid, I asked him about the gap between the campaign and raid bosses. Expanding on the main villains, like Eramis from Beyond the light, often meet their end in the campaign, so players who just follow the story will get a satisfying conclusion. Previously, Bungie moved away from this approach, with Oryx being the raid boss for both the King’s Autumn raid and The Taken King expansionor even Riven acting as the Last Wish raid boss after pulling the strings Deny (although, even in Deny, Uldren met his end in the campaign after being billed as the villain). But facing a boss never before seen in the main campaign’s story (i.e. The Sanctified Mind in the Garden of Salvation) can make the raid feel like a side operation, rather than the culmination of the main campaign. an expansion.

Blackburn told me it was a complicated problem and something Bungie was always trying to solve. How do you give players who aren’t in the raids a satisfying ending to the expansion while also tying the story into something a large number of players will never experience? You have to increase the number of players involved in those more complex activities, otherwise half of the audience will always feel dissatisfied.

“Sometimes you feel like you’re on a journey to this epic raid you talked about, and you’re going up the steps, you’re going up the stairs, and then all of a sudden, there’s a canyon. big and the rope bridge Blackburn said. “And then you’re like, ‘how do I do this?’ And everyone likes ‘you just dance’, and you’ve probably never been in a group search environment before, maybe you’ve never been in something this difficult before, yes You’ve probably never faced these types of mechanics before. And it feels like you’re letting go of all the stress at once. And a bunch of people just say, ‘Are you crazy? Like, I’m not going to jump over the canyon. ‘

“I’d love to get to a point where we don’t feel like we’ve got that canyon, and we might still have to walk up the stairs, but Destiny will hold your hand all the way. Because I think one thing that we’re also very passionate about is keeping those raid experiences special, right? Not too keen on saying, ‘Hey, you can just go tour a bunch of space raids’ or, you know, do a really normal version of the experience. We think a bunch of things that make it special are reliant on cooperation, getting your friends through it. “

Blackburn has a good poker face, but as a longtime Destiny player, I doubt we’ll be facing the Witch Queen herself in the expansion’s raid. Instead, players will likely see the ending or turning point of her story throughout the campaign, where every Destiny player can see it. Still, Witch Queen the extension’s campaign improvements provide some hope that I may be wrong and even if I am not, we may see LightThe great bad met their end in a raid. It’s all speculation and it’s impossible to know if we’ll beat Savathun in Witch Queenlet alone in a raid mission or campaign.

Oryx spreads its wings in Destiny 1

Oryx on his Dreadnaught in the original Life
Image: Bungie

On the topic of Savathun and her brother Oryx, I asked Blackburn and Battle how the team navigates the story around locations that were important or left out in the original. Life or removed from Fate 2. There will be some time in Witch Queen campaign in which players feel like they should visit Oryx’s ship, The Dreadnaught – a similarly themed space to Savathun’s Throneworld not available in Fate 2be added Life‘S Taken King expansion?

“We just have to operate within our technical constraints, and then we do the best we can within those constraints,” Blackburn said. “‘Okay, let’s write the best story that will really revolve around Throneworld and Savathun.” And, so I don’t think players can not play. Taken Kingor experiencing this story now is like, “Oh, to finish this story, I really need to go back and visit Dreadnaught.”

However, Blackburn points out that The content store destined to exist – a kind of rotating table of contents Life and Fate 2 that Bungie can access and fix with enough time to do.

“As we started telling future stories about other characters, we started to consider, ‘Hey, when is the right time to bring something back?’ ‘, Blackburn said. “Like, if we need this work to be able to tell the story […] Here’s how we’ll do it again. And I think it’s also an interesting path for us. ”

A good example of what Blackburn is talking about seems to be the return of Mars in Witch Queen. The planet doesn’t exist as it did – even in the original Life or Fate 2 – but Bungie has good reason to take the place out of DCV and do something different with it, giving players a base to expand on.

Can Dreadnaught make a return when it makes sense to fit the story? It is of course possible, and perhaps Bungie is hiding some surprises for players in what promises to be an already surprising campaign. But more importantly, Bungie and Blackburn don’t feel constrained by the content that is and isn’t in Destiny – they know where the series is headed and can turn the story around or bring an important place out of the vault along the way. their conditions.

https://www.polygon.com/22929425/destiny-2-witch-queen-campaign-raid-boss-dreadnaught-bungie-interview Destiny 2: The Witch Queen’s raid boss is a mystery, but Bungie has a clue

Aila Slisco

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