Deep Rock Galactic: Every biome, ranked

Deep Rock Galactic is a ‘looter shooter’ similar to Borderlands or Warframe takes place on an alien planet. A co-op for four players, you explore the caves of the planet Hoxxes IV, trying to sustain life through various biomes rife with hazards as well as plant and biological life. unfriendly object.
As you navigate the different areas of Hoxxes IV, you’ll encounter varying levels of difficulty against not only enemies, but the terrain as well. In some cases, the atmosphere of the biome is the aspect you will need to worry about most, as deadly environments will sometimes attack their inhabitants along with you.
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The Azure Weald
This biome has a cold and harsh environment with lush overgrowth that makes it look like the deep forests of the Earth. The caves and tunnels here are made of sturdy stone, you have to use it twice to break the caves and tunnels.
The three enemies you’ll face are Spitball Infectors and Glyphid Dreadnoughts (both quite aggressive), and Cave Lenses (only a concern if you come into contact with them). On the plus side, this biome is easy to see due to the bioluminescent clusters throughout, so you’ll see things go your way and have plenty of time to prepare yourself.
9
Crystal Caves
Consisting of only caves filled with useless crystals as they are huge, this biome is made of materials that are sure to take you three times to break through.
You’ll face the same three basic enemies as on Azure Weald – these three appear throughout Hoxxes IV and are the weakest of all the threats you face. Again, this atmosphere casts a lot of light of its own, making it easy to navigate the terrain and defend yourself against any incoming enemies.
8
Radiation exclusion zone
Wide open spaces connected by tunnels won’t give you a false sense of security. This biome is covered in radioactive ash, mutated flora, and in general a rotting place. The rocks that make up this area are very strong, it takes three hits to break, and enemies here are also radioactive.
Glyphid Exploders, Glyphid Praetorians and Glyphid Swarmers are all waiting to attack you, though between the light generated by the radioactive crystals and the light of the radioactive attackers themselves, you won’t have to worry much about them hiding.
7
Salt Hole
The caves in this biome are filled with useless for mining red crystals that fall from the ceiling without warning. However, within the confines of large caverns are white crystals that produce enough light for you to see around.
The rock here is very durable, but it only takes two hits to break and this weakness also transfers to the ground, as areas are likely to be abandoned below you. In addition to the three basic enemies that live in all of Hoxxes IV, there are also Q’ronar Younglings here, but they are easy to kill and can’t attack with acid the way that adult accomplices can.
6
Sandblasting corridor
With an arid atmosphere, this wind-blown biome lies dozens of miles below ground. The lack of water in the area has made wildlife aggressive, prompting them to attack anything they perceive to have a source of water – living or not.
One thing that works in your favor in Corridors is that the structures are extremely weak, requiring only one hit to break. Depending on your position, you may or may not see approaching enemies, including the three basic types on Hoxxes IV, and also Nayaka Trowler, which is very hostile and very bloodthirsty.
5
Dense biozone
An underground rainforest filled with carnivorous plant life, you’ll pass through large and zigzag cavern tunnels lit by vibrant green flowers along the walls – beyond this, you will be in poorly lit or dark areas. The rock here is very durable, it only takes two hits to break it, but the trees are what you should pay attention to.
Cactus shoots spiky projectiles in all directions that hit you and homegrown targets alike, including flora that explode on hit. If you get past the growing creatures, you’ll have the jellyfish-like hostile Naedocyte Shocker to tend to, along with three basic enemies from the other biomes.
4
glacial stratigraphy
On the planet Hoxxes IV, all the continental plates rest on top of an ice sheet that runs several miles deep. This ice is very durable, takes two hits to break the whole thing and makes it very difficult to manage your temperature, so you will need to fight the freezing or risk losing control of your character. yours after being frozen. You will only regain control when you thaw or a teammate breaks you with their pickaxe.
On top of enemies that can freeze you, Glyphid Frost Praetorians, and burn you, Naedocyte Shockers, you will have to navigate the bad weather with stalactites, slippery ice and heavy snowfall to survive.
3
Magma’s Core
You will reach the depths of the mining dens upon reaching this biome. Running between 250 and 400 degrees, boiling hot lava means visibility is not an issue, burning to death. The rocks here are so strong that it takes you up to 3 times to get through, and every surface of the large caves is covered with magma, so be careful not to touch anything.
The three basic enemies throughout the game are all here, but aren’t really that disturbing as you’re weaving around lava geysers and intercepting falling magma debris from earthquakes.
2
Bogs Mushroom
Perhaps the most rudimentary of biomes, the harsh environment of slime, fungus, mold, insect stings, stinking mud and corrosive lichen makes navigating the Fungus Bugs nearly impossible.
Dirt is very durable, it will take you two swings to break it, and three tried and true enemies are also here, but Poison Spores and Poison Mushrooms will be hard to avoid when going through its other nasty elements . atmosphere. Everything here has the potential to kill you and your party before you get through.
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The Hollow Bough
Includes large dry grass cave rooms, wooden floors and walls, and large tree-like structures damaged by an invasive vine that attacks you as much as your surroundings. You will come across giant red thorny vines that will stab and harm you, but otherwise the area is devoid of any sustainable plant life.
The walls are solid despite decay, taking two hits to break and you’ll find the original three enemies from all other biomes still present here, even though they have you companion. Stabber Vine is as hostile as its name suggests, and the Deeptora Bough Wasp’s Nest is filled with wasps that will attack you and your teammates as soon as you get close to any of their nests.
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https://www.thegamer.com/deep-rock-galactic-every-biome-hoxxes-iv-ranked/ Deep Rock Galactic: Every biome, ranked