Dead Cell Developers Are Asking Fans For Accessibility Ideas

Recommendations include transitions for sound and visual effects and Hades-style God mode.

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Dead cells difficult. That’s not to say it’s bad – most Dead Cells fans appreciate the difficulty. But it limits Dead Cell’s potential audience. The developers of Motion Twin have decided that they don’t want Dead Cells to remain inaccessible to large numbers of gamers and will be updating Dead Cells with new accessibility options soon.

“Recently, we’ve been exploring how to make Dead Cells as accessible as possible,” Motion Twin wrote in a blog post. tweet. “We’re doing our own research, but the best way to find out what we’re missing is an open dialogue with the players.”

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Motion Twin has listed several new options it’s currently reviewing. Some of them include adjusting font sizes and colors, adding an adjustable palette for colorblind players, increasing the overall UI size, and adding auto-hit functionality. Motion Twin is also asking for more feedback from players to see if they can add anything else.

Players suggested turning off certain audio and visual effects for those with photo sensitivities and epilepsy, and one player even suggested Hades-style God mode, where The Prisoner suffers little more damage after each death.

If you have an idea, reply to Motion Twin’s tweet and they’ll read it.

Accessibility is a growing concern for game developers. More and more games are recognized for allowing players in different circumstances to play them. Games like Forza Horizon 5, won innovation awards at this year’s Game Awards for Includes a sign language interpreter with closed captions. Ratchet & Clank: Rift Apart is another game recognized for it wide range of accessibility controls for things like auto-targeting, auto-jumping and more.

Software is only one side of the accessibility equation. The other side is hardware, and that’s what Akaki Kuumeri is very interested in his invention for the one-handed DualSense adapter. The adapter allows the player to use the left analog stick with any flat surface, moving the entire controller to move the stick. It’s a genius idea that can even be 3D printed using freely available online blueprints.

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