The designer behind DayZ, Dean Hall, will be releasing his latest game, Icarus, on December 4, 2021. This happened after several delays. The developer, RocketWerkz, had originally planned to launch in August, but instead opted to release the game to early backers during a series of beta weekends. The launch was pushed back to November before finally being scheduled for this coming Saturday.
Hall founded RocketWerkz in 2015 after DayZ was such a huge success. The idea from the very beginning was to work on Icarus.
The game is all about a bad future. “Suffering an alien barbaric wilderness on Icarus, mankind’s greatest mistake. Survive its brutal environment as you explore, harvest, craft, and hunt while searching for your fortune. “
“Icarus was once destined to become a second Earth, but when the terrain collapsed, the air turned toxic and humanity’s hopes of a new world died. Icarus became the laughing stock, the symbol of humanity reaching for the stars and failing. However, when xenobiologists discovered the cause of the failure – exotic matter – new interest was aroused. Valuable beyond calculation, these ‘outliers’ sparked a gold rush, fueled political tensions on Earth, and sent prospectors flocking to Icarus. “
The game represents a “session-based survival game for up to eight co-op players, where players drop onto the broken, terrain-bound planet Icarus. Initially unequipped, players drop onto the planet for hours-to-week missions before returning to orbit to evolve their character and technology for the next drop. ,” Hall said in a press release.
“After three months of beta testing and feedback from one of the most engaged gaming communities I’ve seen, Icarus is ready to go,” he noted.
Icarus has three biomes, multiple tech trees, and a character attribute system. The game features dangerous wildlife and dramatic weather events. They leave the planet between missions, but if the player misses their ship, they can build themselves a permanent outpost.
The game’s release is just the beginning for RocketWerkz. The developer has big plans for Icarus.
“We believe the key to making a great survival game is listening to community feedback and being able to iterate quickly. We’ve purposefully built our architecture so we can add new items, quests, biomes, talents, and balance changes every beta weekend, and that’s what we do. I plan to continue after debut. Icarus will be a lively and evolving game. ”
Being able to update isn’t always a good idea.
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https://www.thegamer.com/dayz-developer-rocketwerkz-releases-icarus-on-saturday/ DayZ Developers Launch Icarus This Saturday