Chorus was a great battle star, but deep lore brought it down

Chorus is a painful game, because its parts are all good. In fact, every part about being a rebel in a quest for stars in the big space battles has been great. You’d think that’s enough for a game to succeed, but developers Fishlabs overloaded air-to-air combat and space combat with overwhelming narrative elements that never really worked out. .

In Chorus, I play the role of Nara, a star train pilot and a former cultivator. She is a member of the Circle, led by a great oracle who leads her people across the galaxy in search of a “Chorus”. This is essentially space magic, and Nora can use these powers as Rituals to strengthen herself and wreak havoc on her enemies. Unfortunately, Nara also used these amazing powers to destroy a planet and kill billions of people. That provocative decision is why Nara left the Circle, and years later we join her as part of a new group where she hides her past and grapples with guilt. .

By helping Nara’s new friends in a mining community, I got used to the feel of her ship’s cockpit. Tight control. I’m someone who is often disoriented or even nauseous in big 3D, but Chorus’train of s is stable. I never found myself reeling in place trying to find a tracking device, or getting overwhelmed in tight spaces. The first ritual that Nara used, a quick scan of the area, also helped. It revealed the quest path and objective, making sure I never got lost. I took part in some of the basic battles against pirates and learned a little more about Nara’s new life. My galaxy map will eventually open up, showing new open world hubs where I can take quests, upgrade my ships, etc.

Chorus - A planet exploding in a powerful red light

Image: Fishlabs / Deep Silver

Here’s the thing: Nara continues to talk about her and the Circle’s sins even though I’ve just watched a large cutscene that clearly presents all of this. Chorus is too much; The characters are constantly exploding, further hindering what is already a predictable story.

Sure enough, the Circle made a dramatic comeback and Nara had to fight back with her old ship, the Forsaken, who was both sentient and furious at her abandonment. Forsaken is a cold character who also doesn’t really care about Nara’s moral arc. He wanted to kill enemy pilots in epic space battles, and frankly, neither did I, it was hard for me to connect with Nara. I wish I had just started with Forsaken, or at least met him sooner.

Fishlabs can’t tell me anything about this, and let me learn about Nara’s past when she meets the Circle again. Or, it could simply put this information first in a short, simple intro. It got to the point where I actively protested Nora’s presence on the screen. All I wanted to do was enjoy the nuances and thrills of Chorus’ aerial combat.

The narrative barrier is all the more annoying because Chorus There are great battle stars. Forsaken can drift and is much faster than the original model. Nara can combine that with her own magical powers, teleporting behind her followers’ ships and slicing them down, before crossing massive cargo ships laden with deadly turrets. I carefully manage my position, switching between my three primary weapons, teleporting through space behind enemies, and dodging deadly volleys.

Chorus - Nara touches the front of her sentient ship, the Forsaken

Image: Fishlabs / Deep Silver

When the game focuses entirely on traveling through the galaxy, exploring new regions, running Death Star style through the trenches, or fighting against a giant mother ship with loads of reinforcements, I there was an explosion. The environments in each center are stunning, from stunning and uninhabitable landscapes to alien temples filled with new and exciting space magic. The spaceship design is a bit dull, and there are only a handful of models I’ve seen in-game over the course of 30 hours of runtime or so – but what’s lacking in design they make up for in sheer scope.

In the end, I just wish Chorus has been reduced. The plot is full of B movies, but the game doesn’t seem interested in laughing at itself. There are not many new ideas in the story and the story is not conveyed gracefully. You will like Chorus? That completely depends on how tolerant you are to everything that encapsulates the war on the spaceship. If all you care about is flying and shooting, at least you’ll be happy with its shine. It’s that the rest of the game isn’t up to par, and I wish I could play the same campaign with all the extra lore cut out.

Chorus was released on December 3 on PlayStation 4, PlayStation 5, Windows PC, Xbox One and Xbox Series X. The game was reviewed on Windows PC. Vox Media has an affiliate partnership. These do not affect editorial content, although Vox Media may earn commissions for products purchased through affiliate links. You can find Additional information on Polygon’s ethics policy can be found here.

https://www.polygon.com/reviews/22828187/chorus-review-starfighter-spaceship-combat-rites-circle-cult-forsaken-plot Chorus was a great battle star, but deep lore brought it down

Aila Slisco

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