Book of Travels studio discusses unusual combat and its ‘slow’ play loop


Travelling book ‘ this fall’s early access launch has always been meant for the smaller group because it’s a bit of a proper “mini MMO”, but I don’t think we’re prepared for that. bewildered when playing the game will. Part of that is the minimal yet tactical combat and the slow start of the game, both of which are addressed by the Might and Delight studio in a new interview by the studio. Game developer (fka Gamasutra).

“We’ve always liked the idea of ​​the moment before the fight is equal, if not more important than the actual battle,” says M&D creative director Jakob Tuchten. “Evaluating your opponent’s strength, weighing the odds, and preparing are part of that. Honestly, we’re not quite there yet. This feature needs more love and polish, but it shows promise. The time section is particularly appealing to us – there are different players that showcase their personalities through their willingness to play with the odds. A young adventurer can strike quickly, swarming with low-probability attacks, while a methodical warrior can wait until they have an 80 percent chance. It’s roleplaying through combat. ”

And as for that slow building game loop?

“We intentionally made this a ‘slow’ round because we wanted to signal that the journey and preparation are more important than the finish or usage. You don’t grant skills when you level up and can’t use them with auto-healing mana. When it comes to engagement, we’re asking a lot from players about it. They are required to go through many, many steps to get a boost like this compared to other games. We just have to stand by our vision and hope that the players will see the charm in the struggle and the journey, as we did. ”

The entire interview is well worth reading.

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